

I'd also think that a number of the basic improvement type mods - like UI tweaks, world-map changes, additional player home. (Which makes me think that there's even more people who've used some of those mods I mentioned, if they're available on the workshop at all - because I can't see too many people getting the same mod from both sources.)
#TINY PLAYER XBOX ONE MOD FALLOUT 4 INSTALL#
Things like the Steam Workshop making it easier for a "layman" player to install mods, also has to help. (Of course, I also wonder how they're calculating "unique downloads" and "total downloads" )īut yeah - getting mods onto consoles can clearly increase the % of people using mods, given that console users couldn't at all before. If 4.9mil people is only 8% of the playerbase, they sold a lot of copies of Skyrim. SkyUI, for ex, has 4.9 million unique downloads (9.9mil total). I wonder this because the top mods at Skyrim Nexus have some pretty big download numbers. I'm curious how they come up with that number, and I wonder what that % is when applied to just the PC user base. Is currently very much a minority activity? What impact do you think console mods will have on modding activities that whilst enthusiastically followed and discussed, I would welcome a console mod approach that offered more winners, less fillers.

When I used mods on Oblivion (my last PC platform Bethesda game)īut among the dross, there were gems and those mods brought real game enhancement. Many threads seem to have the answer 'there will be mod for that', but that misses the point that the vast majority play vanilla. Then take-up rate could increase significantly. If mods on console are easy to 'consume' as community DLC that have some level of vetting, The impact of mods on console could be great. How do we bring that fun experience to more?Īnd the answer is. "We’re known for the stuff we do on the PC side - there’s all these PC mods.īut the percentage of our fanbase that has ever used a mod is like (whatever?) 6% or 8%.Īnd when you talk about Skyrim that is like 10’s of millions of people who have never played with a mod in their life. That Pete Hines understands that only (approximately) 6-8% of the Bethesda fan base use mods.įrom a Game Trailers (Bonus Round) panel on MMOs (slight paraphrasing): I was fascinated, given the airtime that Bethesda gives to modding,
